Play Analysis

Given Circumstances

The World of the Play

The real world in She Kills Monsters feels every bit like the cynical grunge of the mid-1990s. The cheerleader Vera acts decidedly un-cheery; the aroma of crunchy Funyuns and varied salty snacks fill Chuck’s gaming room (likely a basement), and slurping of soft drinks can be heard alongside the rolling of several dice. The playwright wisely included plenty of musical references that pace us solidly in a specific mood and world: Smashing Pumpkins, Ace of Base, Beck, LL Cool J, TLC, and more. The world of the D&D campaign is more mysterious, ethereal, and earthy. Foggy forests, dirty swamps, treacherous mountains, and the stench of monsters like bugbears, gelatinous cubes, demon overlords, and beholders permeate the world of New Landia. 

French Scenes

Director's Breakdown

Summary of Action

Design Needs

Moment / Event Chain

Playing Space Analysis

Idea / Theme

Principal Characters

Relationship Web

Scene Score (Understanding Dramatic Action)

Plot Structure (Freytag Breakdown)

Dialogue Analysis

Dramaturgy - Playwright Biographical Information

In a video interview commemorating the tenth anniversary of She Kills Monsters, Qui Nguyen stated the origins of the play came from the 1980s when he met his childhood best friend Chuck Price, the eventual inspiration for Chuck Biggs.

Chuck introduced him to all things Americana: video games, comic books, B-movies, even playwriting and Dungeons & Dragons: “It was a group of awkward teenagers sitting around a table talking about their fears, their feelings, the things that they love…sex, we talked a lot about sex. It was us growing up: a group of Black, Asian, and one white kid all sharing our unique perspective of the world to each other.”

Chuck & Qui lost touch over the years, except for a chance meeting in 2001; Chuck told him to make a “big noise in the big city so I can hear it” and they can catch up later. Tragically, Chuck died of leukemia shortly after, so Nguyen dedicated She Kills Monsters to his memory and the childhood memories of all their D&D adventures together.

Official Website

New York Times Interviews – 2016  &  2023 

“Queer Kids, Nerds and Sword Fights: It’s the Hot School Play” (NYT)

Wikipedia Article

Dramaturgy - The Game: Dungeons & Dragons

Dungeons & Dragons is a tabletop role-playing game (RPG) created in 1974 by Gary Gygax and Dave Arneson. With an emphasis on storytelling and fantasy, players devise detailed and customizable characters and complete quests that another player narrates and directs in the role of Dungeon Master.

Adventures can be self-written or derived from published adventures, and the roll of different dice determines some of the action. A typical session can last a few hours, and ongoing stories that constitute a “campaign” can last months and even years. According to its rulebook, the game is “infinitely flexible” and relies on improvisation, imagination, and open-endedness.

Once regarded as an activity reserved for “nerdy” social outcasts, its resurgence in popularity has been attributed to changing cultural attitudes about “nerd culture” since the late 1990s.

Dramaturgy - The "Satanic Panic"

Source: “Role-Playing Games and the Christian Right” (Journal of Religion and Popular Culture)

The “Satanic Panic” is a moral panic consisting of over 12,000 unsubstantiated cases of Satanic ritual abuse (SRA, sometimes known as ritual abuse, ritualistic abuse, organized abuse, or sadistic ritual abuse) starting in the United States in the 1980s, spreading throughout many parts of the world by the late 1990s, and persisting today.

In 1985, Patricia Pulling joined forces with psychiatrist Thomas Radecki, director of the National Coalition on Television Violence, to create B.A.D.D. (Bothered About Dungeons & Dragons). Pulling and B.A.D.D. saw role-playing games generally and Dungeons & Dragons specifically as Satanic cult recruitment tools, inducing youth to suicide, murder, and Satanic ritual abuse.

Other alleged recruitment tools included heavy metal music, educators, child care centers, and television. This information was shared at policing and public awareness seminars on crime and the occult, sometimes by active police officers. None of these allegations held up in analysis or in court. In fact, analysis of youth suicide over the period in question found that players of role-playing games actually had a much lower rate of suicide than the average.

Dramaturgy - Queer Identities in the 1990s

The 1990s stand as a pivotal decade for LGBTQ+ politics and representation in the United States. Multiple discriminatory laws limited or erased LGBTQ+ rights, including the 1993 “Don’t Ask, Don’t Tell” policy, which simultaneously acknowledged and silenced LGBTQ+ members in the military by prohibiting openly gay, lesbian, and bisexual people from serving while permitting those who were not “out” to remain in the armed forces. In 1996, the Defense of Marriage Act (DOMA) was passed, a federal law that declared same-sex marriage to be illegal. The law stood until it was finally overturned in the 2015 Supreme Court case Obergefell v. Hodges (2015). The town of Athens, Ohio, did not have its first pride parade until 2018.

The 1990s also saw the reclamation of the word “queer” from its derogatory connotations to denote instead an inclusive, umbrella term for gay, lesbian, bisexual, and other nonheteronormative identities. The term gained prominence with Queer Nation, an activist organization founded in 1990 that sprouted from the AIDS/HIV activism of the organization ACTUP. In education, queer theory emerged as a critical discourse on the social constructions of gender and sexuality with notable works such as Teresa de Lauretis’s essay, “Queer Theory: Lesbian and Gay Sexualities” (1991), Judith Butler’s Gender Trouble (1990), and Eve Sedgwick’s Epistemology of the Closet (1990).

Dramaturgy - Production History

She Kills Monsters received its Off-Off-Broadway debut at The Flea Theater in New York City November 4 – December 23, 2011. Directed by Robert Ross Parker, the production was performed by the resident company, The Bats.

The play was presented later at Steppenwolf in Chicago from February 15 — April 21, 2013, directed by Scott Weinstein and performed by the Buzz22 Chicago Company. 

The play reprised at Company One in Boston from April 13 to May 11, 2013, directed by Shira Milikowsky.

In response to requests by schools, Nguyen wrote a version of the play, dubbed She Kills Monsters: Young Adventurers Edition, that included less profanity and also changed Agnes into a high school cheerleader. Later, in response to the COVID-19 pandemic, Nguyen wrote a version designed to be performed online, She Kills Monsters: Virtual Realms. Changes include depicting the climactic battle through dice-rolling rather than a physical fight, as well as setting the entire play in 2020 and updating its pop culture references accordingly.

Since its debut, it has blossomed into one of America’s most popular shows, with 797 productions between 2013 and 2021. Of those, one was a professional revival, 144 by amateur companies, and 652 on school and college campuses.